MATC 2025-26 Catalog
DEGREE/DIPLOMA/CERTIFICATE COURSE DESCRIPTIONS
analytics, and service. Students will develop branding and marketing plans. Prerequisite(s): Complete AESTHE-135. Must be admitted to the Aesthetician program (31-502-2) or the Aesthetician Skin Care Therapist program (10 502-2). AESTHE-144 Credits: 3 Master Spa Services AAS Program students perform advanced services on public clients in a spa setting for hands-on practice. Includes advanced exfoliation, hair removal, lash and brow service. Prerequisite(s): Complete AESTHE-135, AESTHE-138, AESTHE-139, AESTHE-140 and AESTHE-141. Must be admitted to the Aesthetician Skin Care Therapist program (10 502-2). AESTHE-145 Credits: 2 SPA Science Fundamentals Reviews Aesthetician program expectations. Focuses on concepts of time management, stress management, professional ethics and diverse pigmentation. Students are also introduced to products used within the Aesthetician program. Prerequisite(s): Must be admitted to the Aesthetician program (30-502-3) or the Aesthetician Skin Care Therapist program (10 502-2). AESTHE-146 Credits: 2 Spa Product Sciences Identify common skin diseases and disorders and explore side effects of medication on skin. Discover how product chemistry, specific ingredients and use of spa treatments can improve common skin conditions. Students are introduced to aromatherapy and product development. Prerequisite(s): Must be admitted to the Aesthetician program (30-502-3) or the Aesthetician Skin Care Therapist program (10 502-2). Basic Drawing for Animators This course introduces students to the basic principles of drawing volume, shape and form in a digital environment. Students learn to color, construct and create animations in an industry standard software package. Students will explore digital painting, scene compositing, creating x-sheets, building character libraries, sync and adjusting timing as applied to animation film making. ANIM-104 Credits: 3 Principles of Character Development This course will introduce students to character development as it relates to the field of computer animation. Concepts such as pose, expression, scale, squash and stretch will be explored. Students will use hand drawing techniques and traditional “cartoon” style characters. Students will also learn to bring their drawings into the computer to be adjusted, modified and enhanced with Photoshop. ANIM – Animation (Department 207) ANIM-101 Credits: 3
multi-plane camera techniques. Placement of characters/elements into a scene. Prerequisite(s): Complete ANIM-114. ANIM-125 Credits: 3 3D Modeling This course moves students into more complex modeling and surfacing challenges using 3ds Max. Specialized contemporary modeling techniques such as NURBS and subdivision (SUB-D) surfaces are explored as well as specialized shaders, displacement maps and other advanced surfacing options. Students complete the semester with the design and creation of a complex, multipart object correctly constructed, linked and boned for advanced animation techniques. Prerequisite(s): Complete ANIM-106. ANIM-130 Credits: 3 3D Simulations and Illustrations This course will explore product and packaging design, medical illustration, and mechanical illustration. The use of nontraditional shaders such as cartoon shading will be explored in order to achieve a more hand-drawn or illustrated look. Rendered output will also be manipulated with industry-standard image adjustment tools. Prerequisite(s): Complete either ANIM-125 or ANIM-138. ANIM-133 Credits: 3 Advanced Conceptual Design Conceptual design that encompasses all aspects of animation theory and practices. Students will work toward conceptual design of the backgrounds, props and secondary characters to support the main cast of characters. Photoshop will be used in class. Prerequisite(s): Complete ANIM-114. ANIM-138 Credits: 3 movement down into cycles of animation and 2D sprites to be used in game development. Also, time will be allocated to developing basic background level designs as applied to game development. Prerequisite(s): Complete ANIM 101 and ANIM-104. ANIM-140 Credits: 3 Timelines, Keyframes and Kinematics This course continues from ANIM-125 3D Modeling. We will explore and analyze character motion from several sources in order to accurately and believably replicate that motion with our digital characters. We will also explore topics such as using Inverse and Forward Kinematics during an animation using 3ds Max. Prerequisite(s): Complete ANIM-101 and ANIM-106. ANIM-141 Credits: 3 Acting for Animation/Lip Sync The course will introduce students to concepts and principles of acting for animation and lip-synching utilizing Adobe Animate and Adobe Character Animator. Students will be responsible for animated acting with lip synch as applied to animation. Prerequisite(s): Complete ANIM-110 and ANIM-121. Animation for Game Development Students will be introduced to breaking
ANIM-106
Credits: 3
Principles of 3D Animation This introductory course will guide students through the concepts and techniques used to produce and animate virtual objects in a virtual three-dimensional environment. Basic modeling, texturing and Forward Kinematic motion techniques will be covered using 3D Studio Max. ANIM-110 Credits: 3 Digital Life Drawing This course will introduce students to the foundation of gesture and quick sketching. Students will draw utilizing various mediums in the Photoshop on the Wacom Cintiq tablet/ monitors. This course will be offered in spring semesters. ANIM-111 Credits: 3 Intermediate Digital Life Drawing This course will introduce students to the more advanced techniques of quick sketching and digital painting. Students will draw utilizing various mediums in Photoshop on the Wacom Cintiq tablet/ monitor. This course will be offered in the fall semester. Prerequisite(s): Complete ANIM-110. ANIM-114 Credits: 3 Storyboard Pro Contents to be covered include purposes and formats of storyboards, basic terminology and concepts used in storyboarding, and the application of storyboarding techniques. We will study the basic formats and camera techniques utilized in storyboarding. Prerequisite(s): Complete ANIM-101. ANIM-120 Credits: 3 Environment and Set Design Students concentrate on the planning and construction of architectural and environmental forms to create sets and backgrounds for animation projects utilizing 3ds Max. Basic architectural principles as they relate to animation and appropriate effects for specific themes are explored as well as landscape environments and atmospheric lighting effects, outer space lighting effects and weather effects. Class activities include using specialized software tools for architectural and environmental forms in the creation of thematic levels and sets. Prerequisite(s): Complete ANIM-106. ANIM-121 Credits: 3 Intermediate 2D Animation Students will continue to develop their skills in character animation in the Adobe Animate, Photoshop and After Effects. Students will be presented with a series of animated assignments dealing with the 12 Principles of Animation. Prerequisite(s): Complete ANIM-138. ANIM-124 Credits: 3 Animation Layout and Design Introduction of concepts/principles of layout design in 2D animation using a variety of assignments. Students will be expected to develop a working knowledge of perspective,
matc.edu | 414-297-MATC | Wisconsin Relay System 711
219
Made with FlippingBook - professional solution for displaying marketing and sales documents online