MATC 2023-24 Catalog
ANIM
DEGREE/DIPLOMA/CERTIFICATE COURSE DESCRIPTIONS
ANIM-106
Credits:3
ANIM-121
Credits:3
ANIM-135
Credits:3
Principles of 3D Animation This introductory course will guide students through the concepts and techniques used to produce and animate virtual objects in a virtual three-dimensional environment. Basic modeling, texturing and Forward Kinematic motion techniques will be covered using 3D Studio Max. ANIM-110 Credits:3 Digital Life Drawing This course will introduce students to the foundation of gesture and quick sketching. Students will draw utilizing various mediums in Photoshop on the Wacom cintiq tablet/monitors. This course will be o ff ered in the spring semesters. ANIM-111 Credits:3 Intermediate Digital Life Drawing This course will introduce students to the more advanced techniques of quick sketching and digital painting. Students will draw utilizing various mediums in Photoshop on the Wacom cintiq tablet/ monitor. This course will be o ff ered in the fall semester. Prerequisite(s): Complete ANIM-110. ANIM-114 Credits:3 Storyboard Pro Contents to be covered include purposes and formats of storyboards, basic terminology and concepts used in storyboarding, and the application of storyboarding techniques. We will study the basic formats and camera techniques utilized in storyboarding. Prerequisite(s): Complete ANIM-101. ANIM-115 Credits:3 Re fi ning the Character In this course students will continue to add details, personality and life to their characters. Students will study the human form and the underlying muscular structure as well as body shape, exaggerating muscles, action poses and foreshortening. Prerequisite(s): Complete ANIM-120 and ANIM-125. ANIM-120 Credits:3 Environment and Set Design Students concentrate on the planning and construction of architectural and environmental forms to create sets and backgrounds for animation projects utilizing 3ds Max. Basic architectural principles as they relate to animation and appropriate e ff ects for speci fi c themes are explored as well as landscape environments and atmospheric lighting e ff ects, outer space lightinge ff ects and weather e ff ects. Class activities include using specialized software tools for architectural and environmental forms in the creation of thematic levels and sets. Prerequisite(s): Complete ANIM-106.
Intermediate 2D Animation Students will continue to develop their skills in character animation in the Adobe Animate, Photoshop, After E ff ects. Students will be presented with a series of animated assignments dealing with the 12 Principles of Animation. Prerequisite(s): Complete ANIM-138. ANIM-124 Credits:3 Animation Layout & Design Introduction of concepts/principles of layout design in 2D animation using a variety of assignments. Students will be expected to develop a working knowledge of perspective, multi-plane camera techniques. Placement of characters/elements into a scene. Prerequisite(s): Complete ANIM-114. ANIM-125 Credits:3 3D Modeling This course moves students into more complex modeling and surfacing challenges using 3ds Max. Specialized contemporary modeling techniques such as NURBS and subdivision (SUB-D) surfaces are explored as well as specialized shaders, displacement maps and other advanced surfacing options. Students complete the semester with the design and creation of a complex, multi-part object correctly constructed, linked and boned for advanced animation techniques. Prerequisite(s): Complete ANIM-106. ANIM-130 Credits:3 3D Simulations and Illustrations This course will explore product and packaging design, medical illustration and mechanical illustration. The use of nontraditional shaders such as cartoon shading will be explored in order to achieve a more hand-drawn or illustrated look. Rendered output will also be manipulated with industry-standard image adjustment tools. Prerequisite(s): Complete either ANIM 125 or ANIM-138. ANIM-131 Credits:3 Advanced 2D Animation Advanced Animation will be an exploratory approach to more advanced animation skills. Introducing better acting with their characters to support the story of the short fi lm they are creating. Prerequisite(s): Complete ANIM-121. ANIM-133 Credits:3 Advanced Conceptual Design Conceptual design that encompasses all aspects of animation theory and practices. Students will work toward conceptual design the backgrounds, props and secondary characters to support the main cast of characters. Photoshop will be used in class. Prerequisite(s): Complete ANIM-114.
Character Expression and Lip Sync This class will explore the art of creating facial expressions and synchronizing a character’s mouth movement with a voice track. Techniques will range from traditional hand drawn to 3D animation. Prerequisite(s): Complete ANIM-180. ANIM-138 Credits:3 Animation for Game Development Students will be introduced to breaking movement down into cycles of animation and 2d sprites to be used in game development. Also time will be allocated to developing basic background level designs as applied to Game development. Prerequisite(s): Complete ANIM-101 and ANIM-104. ANIM-140 Credits:3 Timelines, Keyframes, and Kinematics This course continues from ANIM-125 3D Modeling. We will explore and analyze character motion from several sources in order to accurately and believably replicate that motion with our digital characters. We will also explore topics such as using Inverse and Forward Kinematics during an animation using 3ds Max. Prerequisite(s): Complete ANIM-101 and ANIM-106. ANIM-141 Credits:3 Acting for Animation/Lip Sync The course will introduce students to concepts and principles of Acting for Animation and Lip Synching utilizing Adobe Animate and Adobe Character Animator. Students will be responsible for animated acting with lip synch as applied to animation. Prerequisite(s): Complete ANIM 110 and ANIM-121. ANIM-145 Credits:3 Intermediate 3D Animation This course continues from ANIM-140 Timelines, Keyframes and Kinematics. We will explore and analyze mechanical and quadruped motion from several sources in order to accurately and believably replicate motion with our digital objects and creatures. We will also explore topics such as various constraining techniques and automated approaches used during this type of animation using 3ds Max. Prerequisite(s): Complete ANIM-140. ANIM-150 Credits:2 Advanced Animation This is a project-based course: students will create a short fi lm (2-3 minutes in length) using 2D or 3D animations. During this class students will be expected to meet production deadlines, following proper animation production processes, and create an entertaining fi lmfor the fi nal project. Intensive studio time will be available for the students. Students will have access to instructor at all times. Students will
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