MATC 2021-22 Catalog

ADVMFG – ANIM DEGREE/DIPLOMA/CERTIFICATE COURSE DESCRIPTIONS

in an industry-standard software package. Students will explore digital painting, scene compositing, creating x-sheets, building character libraries, sync and adjusting timing as applied to animation fi lm-making. ANIM-104 Credits: 3 Principles of Character Development This course will introduce students to character development as it relates to the fi eld of computer animation. Concepts such as pose, expression, scale, squash and stretch will be explored. Students will use hand-drawing techniques and traditional “cartoon” style characters. Students also will learn to bring their drawings into the computer to be adjusted, modi fi ed and enhanced with Photoshop. ANIM-106 Credits: 3 Principles of 3D Animation This introductory course will guide students through the concepts and techniques used to produce and animate virtual objects in a virtual three-dimensional environment. Basic modeling, texturing and Forward Kinematic motion techniques will be covered using 3D Studio Max. ANIM-110 Credits: 3 Digital Life Drawing This course will introduce students to the foundation of gesture and quick sketching. Students will draw utilizing various mediums in the Photoshop on the Wacom Cintiq tablet/monitors. This course will be o ff ered in the Spring semester. ANIM-111 Credits: 3 Intermediate Digital Life Drawing This course will introduce students to the more advanced techniques of quick sketching and digital painting. Students will draw utilizing various mediums in Photoshop on the Wacom Cintiq tablet/ monitor. This course will be o ff ered in the Fall semester. Prerequisite(s): Complete ANIM-110. ANIM-114 Credits: 3 Storyboard Pro Contents to be covered include purposes and formats of storyboards, basic terminology and concepts used in storyboarding, and the application of storyboarding techniques. We will study the basic formats and camera techniques utilized in storyboarding. Prerequisite(s): Complete ANIM-101. ANIM-115 Credits: 3 Refining the Character In this course, students will continue to add details, personality and life to their characters. Students will study the human form and the underlying muscular structure, as well as body shape, exaggerating muscles, action poses and foreshortening. Prerequisite(s): Complete ANIM-120 and ANIM-125.

ADVMFG-190 Credits: 2 Advanced Manufacturing Design Problems This course introduces the students to sensors and controls in advanced manufacturing systems. The student will work with advanced manufacturing controllers to control a manufacturing system. Data collection and system controls will be implemented and installed to manipulate a manufacturing system or simulation. The fi nal system will be properly documented with operation manuals and service manuals to indicate troubleshooting procedures. Prerequisite(s): Complete ADVMFG-121. ADVMFG-192 Credits: 3 Advanced Manufacturing Fluid Power Students are introduced to symbols, diagram logic, operation and application of various hydraulic/pneumatic devices used in advanced manufacturing systems. Students will build and test basic fl uid power circuits. Students will interface basic fl uid power circuits to PLC systems. Prerequisite(s): Complete ADVMFG-111 and ADVMFG-196. ADVMFG-196 Credits: 3 Advanced Manufacturing PLC System Basics This course is a study of programmable logic controllers used in advanced manufacturing systems. The history and principles of operation and the installation, programming and maintenance of the programmable logic controllers (PLC) are covered in lecture. Basic programming instructions are covered in lecture and lab, and downloaded and simulated on PLC workstations. Prerequisite(s): Complete ADVMFG-130. ADVMFG-198 Credits: 2 Advanced Manufacturing PLC System Application In this course, learners develop machine process automation control systems with temperature, pressure, fl ow and level controls. Learners investigate the utilization of PID loops in PLC program design. Learners program a PLC using vision, smart sensors, servos, motor controls and analog IO. Learners develop PLC programs including human machine interface (HMI) with displays for machine input and output data. Upon completion of the course, learners will be able to build a PLC motion project for basic machine process automation control systems. Prerequisite(s): Complete ADVMFG-196. ANIM – Animation (Department: 207) ANIM-101 Credits: 3 Basic Drawing for Animators This course introduces students to the basic principles of drawing volume, shape and form in a digital environment. Students learn to color, construct and create animations

ANIM-120

Credits: 3

Environment and Set Design Students concentrate on the planning and construction of architectural and environmental forms to create sets and backgrounds for animation projects utilizing 3ds Max. Basic architectural principles as they relate to animation and appropriate e ff ects for speci fi c themes are explored, as well as landscape environments and atmospheric lighting e ff ects, outer space lighting e ff ects and weather e ff ects. Class activities include using specialized software tools for architectural and environmental forms in the creation of thematic levels and sets. Prerequisite(s): Complete ANIM-106. ANIM-121 Credits: 3 Intermediate 2D Animation Students will continue to develop their skills in character animation in the Adobe Animate, Photoshop, After E ff ects. Students will be presented with a series of animated assignments dealing with the 12 Principles of Animation. Prerequisite(s): Complete ANIM-138. ANIM-124 Credits: 3 Animation Layout and Design Introduction of concepts/principles of layout design in 2D animation using a variety of assignments. Students will be expected to develop a working knowledge of perspective, multi-plane camera techniques, placement of characters/elements into a scene. Prerequisite(s): Complete ANIM-114. ANIM-125 Credits: 3 3D Modeling This course moves students into more complex modeling and surfacing challenges using 3ds Max. Specialized contemporary modeling techniques such as NURBS and subdivision (SUB-D) surfaces are explored, as well as specialized shaders, displacement maps and other advanced surfacing options. Students complete the semester with the design and creation of a complex, multi-part object correctly constructed, linked and boned for advanced animation techniques. Prerequisite(s): Complete ANIM-106. ANIM-130 Credits: 3 3D Simulations and Illustrations This course will explore product and packaging design, medical illustration and mechanical illustration. The use of nontraditional shaders such as cartoon shading will be explored in order to achieve a more hand-drawn or illustrated look. Rendered output also will be manipulated with industry-standard image adjustment tools. ANIM-131 Credits: 3 Advanced 2D Animation Course will be an exploratory approach to more advanced animation skills. Introducing better acting with their characters to support

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