HRDQ

LEADERSHIP

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Mars Rover Challenge Third Edition Eileen M. Russo, PhD and Matthew P. Eckler Game, 4–4.5 hours per game You don’t have to leave earth for stellar skill development. Long gone are the days where collaboration served as an intermittent, as-needed approach to conquering company initiatives. Employers have become increasingly aware of its widespread benefits and have grown to value it as a constant in the workplace—encouraging collaborative behaviors and even going so far as to redesign office layouts to stimulate it. However, some people need to see it in action and practice it for themselves before they can fully embrace its benefits. Mars Rover Challenge (formerly Mars Surface Rover ) provides a powerful, unique hands- on experience that allows participants to connect with the concept of collaboration at a deep and personal level. Participants are immersed in a team construction activity, whereby they are tasked by the World Space Agency to build a prototype rover for traversing Mars’ rocky terrain. Two versions of the game are available. In the leadership version, participants work in teams to construct a rover, led by a teammember who (unknown to the rest of the team) adopts one of three contrasting leadership styles—traditional (command-and-control), passive, and collaborative. Each of the three styles engenders very different feelings and emotions among team members. And together, they provide a very real demonstration of the effects different styles can have on morale, motivation, and performance. The teamwork version again calls for participants to work in teams, only this time the game is played in two rounds. In round one, participants simulate working in siloed departments as they build the rover. In round two, they work together collaboratively. The end result in each round usually is markedly different, and the process and outcomes make for lively discussion and usually quite a few Ah Ahs! Both versions demonstrate, in a very practical and gratifying manner, the power of collaboration and enable participants to cultivate the mindset and behaviors integral to effective implementation. The differences lie only in the lens through which collaboration is viewed—either from the perspective of leadership or teamwork. While each game has been designed to function independently, using them in tandem presents a more thorough, holistic picture of collaboration and the positive effects it has on employee engagement and productivity.

New!

T E AM V E R S I ON L E A R N I NG OU TCOME S • Practice functioning in silos and contrast this experience with working collaboratively. • Understand why silos weaken team performance and undermine the overall organization. • Explore why collaborative teamwork is the best approach for long-term success. • Create an individual plan to minimize silos and increase collaboration. • Understand three prevalent leadership styles at play in the workplace and how they affect team performance. • Explore why Collaborative leadership is the best approach for long-term success. • Create an individual plan to lead more collaboratively. L E A D E R S H I P V E R S I ON L E A R N I NG OU TCOME S

Deluxe Kit Includes Leadership Version materials to train 3 teams of 6 participants at one time, and Team Version materials to train 3 teams of 6 participants at one time

$899

Participant Workbook Team and Leadership versions available, and sold separately

$20

Team Version Kit and Leadership Version Kit Sold Separately

$699 each

QuickStart Training Two hours of telephone coaching for facilitators

$450

HRDQstore.com/ mars

Mars Rover Challenge has been a client favorite for nearly 20 years. This modern refresh of a classic game can be a powerful starting point for instilling collaboration in your workforce.

Buy Both Games and Save 2 $ The deluxe kit combines both versions of the game for a considerable saving on the individual price of either version. It includes all of the required components to facilitate both games, as well as an initial supply of workbooks for up to 36 participants—18 for the leader version and 18 for the team version.

Refill Participant Workbooks are available for individual purchase, and quantity discounts are available.

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